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Sid meiers railroads online
Sid meiers railroads online









So Casey's trains that were once mine weren't making him any money in fact, they were actually losing money because he had to pay maintenance on all of them while I (a "dead player") was taking all the revenue. It turns out when a buyout occurred, the trains change owners but the train cars did not. When you buy out a player you get ownership of all their tracks, trains, and stations, but somehow I was still making money even though I was out of the game. Casey was having a good game and I was having a bad one, and he bought me out pretty early on. GameSpy: During testing, what were your favorite multiplayer moments? Lewis: Casey, Don, and I were playing a game one Friday afternoon. There are a number of truly devious strategies to uncover. The industry and patent auctions make it one of the best economic strategy games I've played. Lewis: It's amazing how much fun Railroads! is in multiplayer. Internally, even a single player game runs like a multiplayer game.

Sid meiers railroads online code#

Were you building multiplayer into the game from the very outset? Magaha: Absolutely! One of the great lessons we learned from making Civ III and IV was that multiplayer games are a great way to plan how your single player game is going to work because human players will come up with a bunch of different strategies, often unintended ones ) Wuenshell: Multiplayer was part of the game from the beginning not only for the reasons that Dan mentioned, but also because the code has to be built a certain way. GameSpy: Multiplayer! Obviously we're big multiplayer junkies here at GameSpy.









Sid meiers railroads online